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Supercollider audio
Supercollider audio






supercollider audio

supercollider audio

Install the AudioUnitBuilder Quark (you need to have an internet connection and SVN installed for that).Īdjust Paths in the AudioUnitBuilder Code

  • Open your SuperCollider and execute Quarks.gui.
  • It has to be extracted to ~/Library/Audio/Plug-Ins/Components.
  • Download the SuperCollider AU from here.
  • Download the Command Line Tools for Xcode and install them. Alternatively, you can go directly to this page.
  • In Xcode, click on the Main Application Menu and go to Open Developer Tool -> More Developer Tools.
  • Install it and open it (make sure you don’t confuse it with your old Xcode, if you had one before) Unfortunately, the file is very large (1.7 GB). This requires an Apple Developer Account.
  • Download and install SuperCollider 3.5.1 to a location of your choice.
  • supercollider audio

    My instructions were created with the following Setup:įirst of all, the following software prerequisites need to be installed: However, some things were not working for me out of the box and therefore I decided to share some problem solutions here. I would advise you to read this first, especially if you want detailed background knowledge. First of all, I want to refer to this excellent Tutorial, in which Abel Domingues explains in great detail how the whole Audio Unit architecture works and how the SuperCollider AU works.

    #Supercollider audio how to#

    In this post I’ll show you how to build Audio Unit Plugins programmed in SuperCollider using the AudioUnitBuilder.








    Supercollider audio