tayajungle.blogg.se

Ryzom harvesting skill
Ryzom harvesting skill










ryzom harvesting skill

At worst case you get 5% for first pristine for only 3 or 4 recipes and then 2% or so per additional combine – that is without using any mastercrafted recipes which tend to give a little bit more xp for first pristine. I dont know if crafting is all that grindy really – to go up a level in crafting say I have to make 30 or 40 items. I also love the idea of being able to be able to customise the recipes that are available – eg Tailors could customise trim colours on clothes, carpenters could add different flourishes to the basic recipes such as embossing on tables and chairs. You would still be limited by time and tradeskill vitality, so it is not as if anyone could or would grind all 70 levels of all 9 tradekills easily. What a pain in the butt it is to transfer stuff between characters sometimes. I love the idea of being able to develop as many tradekills as you want to – I was thinking that very same thing just the other day when I was playing. This then really drives up the price of mastercrafted gear. Now people use their mains to bankroll alts and heaven help someone that is new to the game. You can bet that the economy would not have supported 40-60gp per piece of rare T3 ore when the game was new. I think that, particularly for EQII, the merchant patterns are influenced by the fact that the communities and economies are very well established.

ryzom harvesting skill

I really find Weaponsmith, Armoursmith and Carpentry quite grindy due to the very small number of recipes per lvl. I enjoy both harvesting and crafting – although I do find some tradeskills much more bearable than others. Well I am very much a self confessed Tradeskill a holic. Before we try to fix crafting, what else do people think is broken in the realm of MMO trade skills? So that is my little list of things I hear or experience on a regular basis when it comes to crafting. People are always undercutting my price – Damn that guy who is now listed his crappy silken hoods 1 copper below mine!.Market prices are too low – People will buy my crappy silken hoods, but only at a price that is almost break-even.

ryzom harvesting skill

Market is over saturated – Nobody will buy my 100 crappy silken hoods.Most items crafted are not in demand – Nobody will buy my crappy silken hoods.Selling Stuff – We all want to get rich by crafting, right? Crafting is boring and repetitive and takes too much time – Maybe I just don’t “get” crafting?.The best recipes are drops or otherwise not readily available – The stingy artisan crafts NPC won’t teach me purple recipes.Armor items I could make even at high skill level were usually worse than drops from mobs I could kill with a harsh look. Drops from adventuring of better quality relative to crafted items – The bane of early EQ.Can only make a small number of actually useful items – I have 63 recipes, but only two are worth making.Crafting useful items requires craft skill levels beyond which your current skill level can support – I need to be a level 49 armor smith to equip my level 40 guardian.Harvesting requires adventure levels at or above the level of items you wish to make – Harvest tier 5 raws with my level 24 weapon smith?.Harvesting is boring/difficult/competitive – Some jerk stole my node while I fought off a bear, now I need to find yet another one.Making Stuff – Show me your skills as an artisan! Not all of these are universal to all trade professions in all games, but they seem to me to be applicable. I am going to try to list out some of the things that I see people complaining about when it comes to crafting. So I am going to try to write what I feel should have been the prelude to asking for ideas to make crafting in MMOs better. It assumes that his readers not only think there is something broken with crafting, but that they all agree on what that broken part is. However, I think his question is a bit premature. The general gist of the post is that Darren wants to see some fresh ideas about crafting.

ryzom harvesting skill

So it was with some skepticism that I read the post “ Craft Be Gone” over at The Common Sense Gamer. Something within me likes the idea of reducing my dependency on other players and the market when it comes to providing for my characters.












Ryzom harvesting skill